Monday, February 28, 2011

Title Quest Info

Here is a quick link to info on Title Quests. If you are looking to get a little edge on your fighting, titles give you a buff while they are in use. I will go into more detail later but wanted to get this link out for one of ya who was asking :)

http://www.atlantica-db.com/forum/guides-tutorials-f4/titles-effects-and-how-get-them-t45.html

Guild Office Stats 9:50 AM PST

Guild Points:  62,125 (gained 3270)
Guild Level: 80
Guild Experience: 58,469,478 (next level in 1,014,456) (gained 553,012)
Guild Fund:   25,928,487 (gained 558,723)
Maintenance Fee: (daily from Guild Fund) 60,250 gold
Guild Activity Points: 30,000 (today 2000)

Member Count 29/50

Sunday, February 27, 2011

I like silly games, do you?

Tell me what is hanging from the tree you see at Central Asia X:1959 Y:1949, And isn't this a gorgeous bunch of scenery?

The first person to tell me, you get a prize from our lootbox.

Just another reason to read the blog folks :)

(CONGRATS TO PSISIS, He got the correct answer. I would tell you all what it is, but you really ought to go enjoy this view for yourself.)

My Home

HOOAH, HOORAY, AND HAPPY ME.

I went to the My Home area last night and bought me a nice little european shack to hold some parties in. It also has a garden with mint in it.

What do you care, you might ask?

You can use it!

Anytime you need a quick escape to run to the fridge and you are in a dungeon, a house is a safe place to park and monsters can't get you. Just find me on your list, and choose to Visit. It will take you to my house.

Also, you can use my farm to get Mint, which sells on the market. Today it is selling for 20K each. I made over a million gold in one visit. All you need to do is hop over to the My Home area in Rome and get your skills from Wendy Herb. It's cheap and you will be on your way to making free gold every day.

Anyway, watch for me to holler that I'm having a feast or tea party in the house. If you come to it, you get a 15-20% fight buff.

Darkside Manor hehe

Guild Office Stats (9:30 AM PST)

Guild Points: 55,213 (gained 2,340) 58855 (gained 3,642)
Guild Level: 80
Guild Experience: 57,916,466/ 59,483,934  (next level in 1,567,468 Exp Pts) (gained 890,645)
Guild Fund:  25,369,764 Gained341588
Maintenance Fee: (daily from Guild Fund) 60,250 gold
Guild Activity Points: 30,000 (today 2000)

Very nice gains!

Saturday, February 26, 2011

Guild Dungeon A WIN FOR DARKSIDE

We just got out of the guild dungeon, what a riot.

Thank you to Darkwolff, Achilleus, Crims, Psisis, Arystide, Aireas, and Kolgor for running the Snake Shrine Guild Dungeon. Also thanks to our cheering squad backing us up, GeoVilder and MoneyShot666 are on their way to our next one, I can totally tell!

We cleared all 4 floors with about 40 minutes to spare and this was a first time going to the dungeon for about half of us.

Clearing the dungeon, each participant received some great loot. The heavies gave their prize jars and some of their personal loot to the lower levels, how cool is that?

The guild receives 800 Guild Points every time we clear this dungeon, and we can go once per day. As we get higher in our personal levels, we will be abkle to go to some even bigger, harder dungeons with even better loot and Guild Points.

We look forward to more guild adventures.

Guild Office Stats (4:30 AM PST)

Guild Points: 55,213 (gained 2,340)
Guild Level: 80
Guild Experience: 57,025,821 / 59,483,934 (next level in 2,458,113 Exp Pts) (Gained 329,451 Exp Pts)
Guild Fund:  25,028,176 gold (Gained 113,484 gold)
Maintenance Fee: (daily from Guild Fund) 60,250 gold
Guild Activity Points: 29,413 (Today 1,413)

Dismantle for Skill Increases (Easy Training)

Want to raise your armor or weapon crafting skills fast? One way to do this is to simply grab a hammer and start dismantling armor or weapons you aren't using anymore. Grind in an area that gives you equipment boxes. Low level? Take on the monsters in the sea palace.

Open the boxes, then get out your hammers. Right click on the hammer, and it will open the Refine window. Choose the equipment you want to dismantle and the hammer and get dismantling. It will convert the item into element shards you can use in crafts or sell for gold and also give you a small increase in your crafting skills for whichever item you dismantled.

Low level players often use this method to quickly raise their skill levels. Good luck!

Friday, February 25, 2011

Guild Office Info: Updated 05/25/11 5:45 AM PST

Guild Points: 52,873
Guild Level: 80
Guild Experience: 56,696,370 / 59,483,934 (next level in 2,787,564 Exp Pts)
Guild Fund: 24,914,692 gold
Maintenance Fee: (daily from Guild Fund) 60,250 gold
Guild Activity Points: 30,000 (Today: 2000)

Stats for Mercs

Strength
  • Increases Attack Power (Melee only)
  • Increases Defense

Dexterity
  • Increases Attack Power (Ranged only)
  • Increases Critical Rate
  • Decrease attacking enemy's Critical Rate

Intelligence
  • Increases Attack Power (Staff only)
  • Increases Magic Defense and Mana
  • Increases magic effects

Vitality
  • Increases Health
Why does this matter? An example of how to use this information to your benefit is with Rings. If a ring gives a boost in dexterity, you know that it will increase the attack power of your ranged mercenaries and so on.

Tools I've Found

Here is a list of online tools you might find useful. I will add to the list as I find more.

Crafting Calculator:Calculate the cost and materials for your craft.
Formation Builder: Build battle formations with this online generator.

Training Centers

Did you know that you can help the guild gain guild points in town by using the Training Center?

How it works:
Take at least 3 people from the guild to town. Enter the training center. You will see a big pack of monsters. Kill ten of them in 5 minutes, we advance to the next level of training. the guild also receives guild points.

It's pretty simple at first, the monsters are deer. As we progress, the mobs get harder, but the rewards get larger.

Find some guildmates to go in and let's get training. You don't have to have a guild leader present and anyone can participate as long as you are all in the guild.

Want in-depth info on this subject? Read about it here.

How to Help The Guild

Your guild is here to support you. Not only do you receive more columns in your inventory, a buff on your fights and crafts, and access to a nation, you also gain comraderie and friends instantly by joining.

While we are here to improve your game, help you reach your goals, and support you through the game, there are ways you can also contribute to the success of the guild and your guildmates. Guild Experience helps the guild gain levels. Every ten levels we raise the guild, your buffs increase. As we gain Guild Points, we can go into bigger dungeons with better loots. Guild points are also what a guild can use to bid on town ownership.

How can you contribute?
Guild Quests: Purchase a Manager's Scroll in the market or from merchants that is appropriate for your level, then head to any town and click on Guild Office. Choose Options. Then click on Guild Quest. You will get a quest assigned to you. When you complete the quest, you get experience. The guild also gains experience or guild points depending on the quest. You can complete 5 guild quests per day. Please, do your best to complete all 5. These are vital to the growth of our guild.

Guild Crafting: We start several gu;d crafts throughout the day. these guld crafts give us Guild Points. You can help by being active and fighting monsters when they are running. You also will receive skill points from these crafts when they are completed, so there is a benefit for you if you are interested in crafting and raising those skill levels. The more you fight, the more guild crafts we will complete each day, bringing us closer to our goal of owning a town and getting into more expensive dungeons.

Guild Operation Textbooks: Each Guild Operation textbook that a guild leader opens will give the guild 500 Guild Points. You can donate these books to your guild leader at any time. They are sometimes found in loot drops. You also can purchase them in the market or My Store.

Contribute at the Guild Office: You can contribute gold to help offset the costs of the guild. Every day, the guild leader pays a fee per member in the guild. As we grow, this fee gets larger. Your contribution is used to pay these fees, buy keys on the market, or Guild Operation Textbooks. This is not the Guild Leader's personal fund, we assure you.

Just Be ACTIVE: It really is this simple. When you are actively fighting monsters, the guild receives Guild Experience. You also help push guild crafts to completion. This is one of the most important things you can do to contribute. We are all here to play the game, so get out there and play! Sign in regularly and be part of the guild's success. We will celebrate your success with you!

Guild Dungeons

A Guild Dungeon is a high paced dungeon full of gold, loot, and monsters to fight as a team. You must be a member of the guild to enjoy this benefit in the game. There are several different dungeons available to the guild, and we select the dungeon based on the guild member levels or the guild's goals for the run. The guild receives a set amount of guild points and experience for clearing each dungeon, based on difficulty

Your guild leader or Chief Officer will manage this dungeon run, including the organization of parties and squads to bring the most success to the guild. . Please allow them to place you in parties with partners if they feel it is necessary for your survival. Please attempt to attend the guild dungeons when possible to show support for your guild and to contribute to the success. The loot, gold, or experience you receive should be very rewarding for you. Besides, we have a lot of fun in there.

Preparing for a Guild Dungeon
  • Wear your best armor. A guild dungeon can be brutal if you haven't taken the time to upgrade your armor to your level.
  • Bring life potions and healing/revival gear. You may have to revive your mercenaries in-between fights.
  • These are shadow dungeons. Monsters WILL grab you. There is also a time limit. There is no time to sit between fights to heal. Bring potions, food, ambrosia, whatever will heal you quickly.
  • Be early. When a dungeon is scheduled to start, we will not succeed if you show up late. Your entire team is depending on you to be there and ready to fight when the door opens. Failure to be on time can cost you your entry, we may go in without you.
  • Review the dungeon maps before you come in. You can view them in your field book.
  • If you die during the dungeon, you will be sent to a town. Quickly revive your party and return immediately to the dungeon and locate your fight party to rejoin them. We are counting on you to get back in as quickly as you can. This is not a time to go to a quest and then c0me back. We could lose the dungeon without you!

Our guild runs a Guild Dungeon any weekday that we have members interested, immediately after our daily guild meeting. If you attend the meeting, there is time to prepare for the dungeon run in the meeting. We also may run them on the weekends if there are enough present and interested.

Some guild dungeons will be too big for you. Please understand, we try to get everyone in the dungeon, but if you are too low in level, you may be asked to sit one out. We will do our best to accommodate everyone, after all, we love to get as many of us together as possible. You can still cheer your guildmates on and support the effort.

Most importantly, come with a desire to have a great time and kill some monsters. There are plenty to go around.

Your Diary

Monster Info

Every Monster in the game has a set of information available: Basic Info, Location Info, Item Info, and Origin Info.

Collecting and sharing this information is very helpful in your quests and often a requirement. You are only able to share info you have already collected, and it is shared in a specific order.

As you gather the information, it is stored in your Monster book, and you can access it later. Click on Game Info, then Monsters to view.

  • Basic Information is the first card in the series and simply adds the monster to your book.
  • Location Info tells you where to go look for the monster. This comes in handy when you are grinding or doing quests where you have to find the monster on your own, such as guild quests.
  • Item Information lets you know what types of loot you will receive when you fight that monster.
  • Origin Info seals the info in the book, so to speak, and unlocks specific benefits for you. Once you have Origin Info on a monster, you gain an additional 10% experience when you fight them. You are limited to receive Origin info twice per day.

You can share Monster Info with other players in your nation, guild, friends list, or Mentorship List an unlimited number of times per day. It uses Will according to your level.

There are title quests available near Athens that reward you with Titles (buffs) for sharing Monster Info. Check out the Motivated and Monster Expert Title Quests. They can be completed concurrently.