Here is a guide I found online you might read to prepare for the Alcatraz Nation Dungeon tonight.
http://wakpo.com/online-games/atlantica-online/atlantica-online-alcatraz-run-guide
Remember, to participate in a ND you should be above 97 and well equipped. Death in ND's can cause consequences such as new monsters spawning and slowing down the success of the nation. Also, please don't come to ND and then go AFK. Represent us well, we are an awesome guild!
See you in the dungeon!
Playing Atlantica Online only gets better when you are a member of the Darkside Guild. Keep up with our news and announcements here, or learn how to play the game. Darkside Guild is part of the Damascus Nation on the Argos Server.
Saturday, April 30, 2011
Friday, April 15, 2011
King's Judgement
A lot of you are not ancient enough to have seen many King's Judgements (KJ's) take place against members of our nation and have concerns or questions about them. How do they work? Are we at risk? Should we just stay in town? What do we stand to lose?
I went out and hunted for some information for you. I think this article explains it quite well.
http://wakpo.com/online-games/atlantica-online/atlantica-online-kings-judgement
In answer to your concerns...
Do you want to be KJ'd, heck no. Is it always a reason to panic or hide? Only if it is directed at you, your guild, or (in very rare circumstances) your nation. Don't make a habit of instigating trouble, and you won't likely have any.
It is not your guild leader's or officers' practice to instigate wars, KJ offenses, or to go looking for a big fight with other nations. We can do Free League for that :) We will always keep our guildmembers' safety in mind when dealing with political factors in the game. When it comes time to bid on a town, we will address the risks with you before making any moves as this DOES often instigate KJ's and we want you to know before the risk even comes up.
I went out and hunted for some information for you. I think this article explains it quite well.
http://wakpo.com/online-games/atlantica-online/atlantica-online-kings-judgement
In answer to your concerns...
Do you want to be KJ'd, heck no. Is it always a reason to panic or hide? Only if it is directed at you, your guild, or (in very rare circumstances) your nation. Don't make a habit of instigating trouble, and you won't likely have any.
It is not your guild leader's or officers' practice to instigate wars, KJ offenses, or to go looking for a big fight with other nations. We can do Free League for that :) We will always keep our guildmembers' safety in mind when dealing with political factors in the game. When it comes time to bid on a town, we will address the risks with you before making any moves as this DOES often instigate KJ's and we want you to know before the risk even comes up.
Tuesday, April 12, 2011
Monsters in Marksburg Castle Guild Dungeon
Sharing and collecting monster info can make Marksburg Castle more rewarding and easier on you.
Here are the monsters you will find in Marksburg. start collecting these infos together :)
First Floor
Heavy Infantry
Palace Guard
Veteran Sniper
Second Floor
Laughing Clown
Thorn Jester
Sad Clown
Enraged Rock Beast
Third Floor
Marble Clock
Grandfather Clock
Luxurious Clock
Fourth Floor
Magician Apprentice
Grand Magician
Hidden Magician
Fifth Floor
Iron Knight
Swan Knight
White Knight
Sixth Floor
Crazy Lord
Shubene the Pure
Here are the monsters you will find in Marksburg. start collecting these infos together :)
First Floor
Heavy Infantry
Palace Guard
Veteran Sniper
Second Floor
Laughing Clown
Thorn Jester
Sad Clown
Enraged Rock Beast
Third Floor
Marble Clock
Grandfather Clock
Luxurious Clock
Fourth Floor
Magician Apprentice
Grand Magician
Hidden Magician
Fifth Floor
Iron Knight
Swan Knight
White Knight
Sixth Floor
Crazy Lord
Shubene the Pure
Subscribe to:
Posts (Atom)